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Should Video Games Be Adapted?
Comment Editor Weronika Białek discuses the nature of video game adaptations and what determines a success and a failure
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Retrospective: Pokémon X and Y
Gaming Editor Louis Wright looks back at the 6th Generation of Pokémon on the precipice of its 10th anniversary
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Developing a Game’s Atmosphere
Gaming Editor Louis Wright uses the games of Scott Cawthon as a case study for the importance of developing a consistent atmosphere in a game.
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Permanent Residence: Why Has Resident Evil 4 Endured?
Gaming Editor Benjamin Oakden explores the enduring nature of Resident Evil 4 in anticipation for its upcoming remake
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Games That Mean Something To Me
Redbrick Gaming's Writers and Editors recall the games from their childhood that are special to them
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All Over but The Crying: Fallout Turns 25
Gaming Writer Devin Birse reflects on the history and development of the Fallout franchise upon it turning 25
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The Expansive History of Open-World Games
Gaming Editor Benjamin Oakden explores the history of open-world games and how they have developed over time
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Rule Introduction in Super Mario
Gaming Editor Louis Wright explores the importance of rule introduction in game design through a case study of the Super Mario Bros. series
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A Super Smashing Childhood
Gaming Editor Benjamin Oakden reflects on childhood memories with Super Smash Bros. Brawl
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Review: Paper Cut Mansion
Gaming Editor Louis Wright reviews Paper Cut Mansion finding the game to be charming but ultimately a mixed experience
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Redbrick Gaming’s Year In Gaming 2022
Redbrick Gaming's Editors and Writers talk about their favourite games that they played during 2022
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Behind the Mask: Producing a Game’s Visual Identity
Gaming Editor Louis Wright explores how important a game's visual identity is to establishing an definitive aesthetic through Persona 5